#include "InputConfiguration.h"
#include "../Game/InputManager.h"

tActionMapping kaActionMapping[] = {
	{eIA_CloseApplication,	eKeyboard,	VK_ESCAPE},
	//{ eIA_Jump,		eKeyboard,	VK_SPACE },
	//{ eIA_Accept,	eKeyboard,	VK_RETURN},
	//{ eIA_Cancel,	eKeyboard,	VK_ESCAPE },
	{eIA_MoveNorth, eKeyboard, VK_UP},
	{eIA_MoveEast, eKeyboard, VK_RIGHT},
	{eIA_MoveSouth, eKeyboard, VK_DOWN},
	{eIA_MoveWest, eKeyboard, VK_LEFT},
	{eIA_Accept, eKeyboard, VK_RETURN},
	{eIA_Up, eKeyboard, VK_UP},
	{eIA_Down,eKeyboard, VK_DOWN},
	{ -1,	-1,	-1}	// End of the table
};